So the new Call of Duty trailer and release date of is out, and, not surprisingly, I’m not impressed. I doesn’t take five seconds to realize Call of Duty: Advanced Warfare is going to be, by far, the most grandiose of all of the CoD game to date. With empowering exoskeleton suits, fancy ship cloaking and—let’s not forget—House of Cards’ Kevin Spacey, this new installment to the franchise is gearing up to be a “testosterone filled, action-pumped joy ride to the extreme”.
The DreamCast team has yet to discuss the trailer, but the rest of the guys have never been much for loving this particular gaming series, if anything I’ve been the most supportive of it with a couple of random purchases here and there. There’s no denying that the CoD games are good—great single-player and addictive multi-player tend to do that for a game. The issues stand in the multi-player experience. Many players, including myself, claim that the multi-player side of the game is a rehash installment by installment, logically, issues have arisen as Activision releases one on a yearly basis, but here’s the thing, I don’t blame them.
The FPS genre doesn’t really allow for a huge level of diversity, it always come down to “Have this gun, now go kill something.” Also, the fact is they’re making money, any smart business would continue to milk this as long as there’s a profit involved. Quite frankly I also agree with what the CoD fans that say “if you don’t like it, then don’t buy it.” It really all comes down to preference, CoD is going to keep doing what it does well, shooting stuff and making players rage, and, though I’m not going to dish out $60 for an experience I’ve already had plenty of times, anybody else is welcome to do whatever they want with their money this November 4th, free country and all.
We’ve been doing some enhancement of our ideas for the Blog behind the scenes for a while, and we’re creating a new image and direction for ourselves, so expect more team oriented posts, whether it be on our YouTube or the Blog.
But here’s the redesign of our logo! It looks so spiffy!
We’ve been having fun with a couple of side projects for a while that we’ve yet to give any publicity to, but we remain on the road of gaming!
Like the logo? Have any suggestions? Feel free to leave a comment. We like to interact with our readers, and pretty much anybody out there that enjoys games like we do, so send us your thoughts, we might just cast a spell of gratitude in your favor ;).
Recently I’ve developed a fear. I’ve been playing video games for a long time and I grew up in a scene where single player and split-screen multiplayer was the go-to experience—presently, it’s not quite like that. Since the advent of the internet the gaming world has changed—admittedly, for the better—and we’ve reached the point where I start to worry, thanks to the Prevalence of MMOs.
MMO’s have been around for a long time (since the 70s to be more precise) and they’ve been a great source of entertainment for many players around the world, and I personally have enjoyed playing them, but MMOs themselves are not the cause of my concern. What has become a problem is major developers turning their unique and amazing singleplayer experiences into a mish mashed MMO shit-storm. One of the most recent examples is The Elder Scroll Online (ESO).
We had a chance to play ESO in two of the recent betas, and we’ll have a lot to say about that later (Let’s just say it was good and bad) and excluding our critique, the game is a perfect example of my particular fear. Now that “Bethesdimax” has turned our beloved Elder Scrolls series into an MMO, will we still see single player games? Will we get to visit the provinces of Tamriel in all of its glory instead of the dumbed down experience MMOs have proven to be? My assumption is, no. Think about it, how could it be good for business?
ESO is supposed to encompass ALL of the world of Tamriel, if Bethesda releases another installment it would basically be saying “I know that ESO is doing great, and is providing a grand scale Elder Scrolls world, but let’s release a much better single player experience” as a long running fan I would simply cut my monthly subscription, and dedicate the next few hundred hours of my life to this game, and sure it’s a temporary loss, but temporary in millions is still “Not good for business”.
Another great example was the disappointment that Star Wars: The Old Republic (SWTOR) was. Now, I didn’t quite play this to its finishing point so I can’t say how good or bad it was, but Broseph did and, well, here’s a quote from an upcoming article.
“There was nothing in the game that made me feel accomplished with my character’s advancement. I didn’t feel like an awesome ass Sith Lord, All I felt like was a dual lightsaber wielding lackey going around and doing favors for random people.”
The previous being a sentiment that players of the original Knights of The Old Republic would never share.
I believe that this series would have done better had they taken the single player direction. SWTOR is games were you could strip the multiplayer out and would still be an entirely playable game, albeit a crappy one.
But speaking of a more personal experience, to me the immediate definition of a “Dumbed down single player experience for the sake of multiplayer” is Neverwinter. I played both of the Neverwinter Nights series previous installments (Including an exorbitant amount of mods) and they were amazing top-down RPG games that required strategy, know-how and dedication to triumph over the challenges the game threw at you. Neverwinter, the MMO iteration of the game, is literally a hack-and-slash 3rd person game that as far as I read (I couldn’t bear playing another minute of it without risking permanent life indignation) is entirely soloable, a prospect that only the mad would attempt in the previous entries (especially the second one.)
This is why, fair readers, I am afraid. I believe there will be a time where almost every game will incorporate some form of multiplayer, but this is something that I see in the future, where there’s people with better ideas and the tech necessary so that games don’t require getting intensely dumbed down. My greatest hope is that I’m wrong, and that ESO will be an amazing game worthy of the Elders Scrolls name, but quite frankly, I doubt it.
I’ll be honest with you, I suffer from the above mentioned almost on a daily basis, but if you still aren’t sure what I’m referring to, have you ever asked yourself “What the hell am I going to play today?” and had a wall of video games sitting in front of you? It’s the equivalent of a girl with a closet full of clothes going “I don’t have anything to wear tonight!” (Gamer with options = Prissy pretty little girls who don’t know what to wear).
There isn’t a day that goes by were I don’t get precisely this dilemma. My steam account? Not good enough; the gaming console sitting right in front of my TV screen? Won’t cut it. Now, why exactly does this happen? My “theory” is that we’ve become spoiled.
I’ve been playing video games for upwards of 15 years now, and I can still remember the days of my childhood were I would obsess over a single title, and would simply not give up until that one game was beaten, even if I had other games to choose from. Now I look at my Steam library and I can say, with confidence, that half of those games not only have I not played in a while, but are sitting in the last chapter of their story simply because I refuse to play them. Don’t get me wrong, I’m not the type to leave it hanging forever, but they’re sure as hell going to get postponed until I feel like giving a jolly damn about them.
And it’s all due to a single quality –I have played too many games, and now I appreciate them for their singular qualities. Ironic isn’t it? I’ve played so many games that I can easily classify them, categorize them, and know what game to play for that exact gameplay element I’m looking for. This has become something I call “Daily cravings”. One day I feel like a stealth game, but hey, I don’t have any of those, but wait! I have Witcher 2 and Warframe, but I’m not feeling “Story Driven” or “Competitive” today. Another day I feel like a thrill so I’ll play Team Fortress 2 or Left for Dead, but one too many losses or deaths, and the craving changes entirely, instead for something more relaxed and cooperative. This all eventually devolves into a sort of happy medium that has Minecraft on one monitor screen and You Tube on the other (Multi tasking seems to scratch any itch lately.)
Now, I can’t plainly state that it’s that simple, as I’m aware that a bunch of factors could be involved (Game Preferences, amounts of games owned, game availability, stress tolerance, boredom threshold, economic dispositions, peer preference, etc.) but this is the most general way I could approach the subject without having to don a monocle, and end up writing a thesis about it.
All in all, It’s this kind of situation that has driven me to literally force myself to play the first game that I see, and pressure myself to make notable progress (Even if it’s Dark Souls and I didn’t feel like crying that particular day.)
As a gamer I’ve been allowed choices, and the mere fact that I have these choices have spoiled me into neglecting what is sitting right in front of me. I guess, it’s true what they say “It’s a natural cycle to eventually take for granted the things you love the most” and boy, do I really love Video Games.
This time Deadly goes down memory lane as he shares his “+” of Cave Story.
Watch Deadly and Broseph put their gaming knowledge together as they undo their horrible mistakes and — considerably later– play the game.
This is Deadly’s and Broseph’s first venture into video as a team, so any comments and/or advice is more than welcome.
Thanks for watching!
I recently realized that it’s been almost three years since one of my favorite games came out, and even further realized that “Holy shit, I’m still playing this game”.
I’m talking about no other than The Elder Scrolls V: Skyrim. I know this may not come as a surprise to some, but it does come as a surprise to me.
As much as I love the game I have never consistently kept up or gone back to a game like this unless it was an MMO, and MMOs require to much effort in my mind, so that’s debatable. On the other hand Skyrim has pulled me back EVERY time, and to me it all has to do with immersion.
I’ve been a long running fan of the series and I have to say that this franchise, by far, is my favorite open world environment. To me, no develper has ever achieved the perfect balance between immersion and RPG elements like Bethesda has. The fact that everything that you do feels natural and with purpose is something that I truly admire.
In the previous entry, Oblivion, Leveling up was a little intrusive. It required you to go to bed then pick which stats to level up, and to boot they’d level up depending on which schools/skills leveled up ( I literally had to youtube that, it’s been WAY too long.) This is highly intrusive because you had to constantly be aware of what schools NOT to use so that you could maximize your stat increase –this was a particular annoyance to people who like to branch out their playing style. Skyrim did us a One-UP by scaling down the level up process to two steps: Stat level up –which only three instead of eight– and Perk choosing. This in turn gave it a much better sense of progression and we could stop being concerned about leveling and in turn be concerned with the roads that lie ahead.
But enough about technicalities, let’s get to the fun stuff. The major reason why I still play Skyrim, and many of you will agree, is MODS. Every combination of mods makes the game a totally different experience adding to the immersion factor. My most recent combination is precisely aimed at immersion. It’s a world where you have to protect yourself from the chilling cold and the blinding snowstorms by hunting, and creating capes and pelts that serve as a flimsy second skin; a place were mere bandits are no longer sword fodder, but rather people hardened by the wild and ready to mercilessly eviscerate you in combat; a domain were every step you take is calculated, and were you take every advantage that you can so that you may avoid meeting your demise at the hands of traps or the marauders that lurk around the corner.
All in all I’ve created my own Skyrim experience, something that I can say I’m proud of and I still look for excuses to go back and play as often as I can. Bethesda made one hell of a game, and though it wasn’t perfect, this series has a large enough community of dedicated modders and players to make a it a new experience every time.
And even though we here at the DreamCast aren’t very exited for The Elder Scrolls Online, like Broseph said in his article “Only time will tell.” Maybe ESO is truly the multiplier experience we’ve all been yearning for?
What about you? Is there any one game in particular that after years you’re still not able to let go? What’s the experience like looking back to when you first played it?
Yes, GTA V was a fun game, and it did make quite a selling, but be honest with yourself, did GTA V REALLY deserve to win the Game of The Year Award? If you’re like me you probably don’t only disagree with the decision, but you’re also quite furious with it. So here I am to discuss with you the 2 main GTA V did NOT deserve the GOTY Award:
I. Bioshock Infinite
II. The Last of Us
And that is exactly why GTA V did not deserve to win the GOTY Award. This was Dooker, hope you have a fantastic evening, goodnight.
Note: Dooker described it as this before I could read it and ready it for publishing “A rousing argument with strong foundations about why GTA V didn’t deserve to win the GOTY award.”